Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Pbr | 833 | 2 years ago | 4 | mit | C++ | |||||
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4. | ||||||||||
Pbrtbook | 782 | 6 months ago | 2 | other | TeX | |||||
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation | ||||||||||
Pbr White Paper | 557 | 5 years ago | mit | |||||||
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR) | ||||||||||
Physically Based Api | 341 | 4 months ago | 5 | cc0-1.0 | HTML | |||||
A database of physically based values for CG artists. | ||||||||||
Quartz | 338 | 4 years ago | 2 | lgpl-3.0 | C++ | |||||
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. | ||||||||||
Cluster | 267 | 2 years ago | mit | C++ | ||||||
Clustered shading implementation with bgfx | ||||||||||
Softwarerenderer | 219 | 4 years ago | mit | C++ | ||||||
Software rendering engine with PBR. Built from scratch on C++. | ||||||||||
Vxr | 133 | 5 years ago | mit | C++ | ||||||
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence) | ||||||||||
Spectral Clara Lux Tracer | 101 | a year ago | 1 | mit | C++ | |||||
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨ | ||||||||||
Brdfgenerator | 59 | 6 years ago | mit | HTML | ||||||
BRDF LUT generation for PBR Pipelines |