Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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Openage | 11,782 | 2 days ago | 225 | other | Python | |||||
Free (as in freedom) open source clone of the Age of Empires II engine :rocket: | ||||||||||
Olive | 6,990 | 5 days ago | 73 | other | C++ | |||||
Free open-source non-linear video editor | ||||||||||
Openscad | 5,641 | a day ago | 873 | other | C++ | |||||
OpenSCAD - The Programmers Solid 3D CAD Modeller | ||||||||||
Stellarium | 4,801 | 13 hours ago | 377 | gpl-2.0 | C++ | |||||
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope. | ||||||||||
Mapbox Gl Native | 4,265 | 381 | 36 | a month ago | 216 | September 25, 2020 | 303 | other | C++ | |
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL | ||||||||||
Qtav | 3,489 | a month ago | June 21, 2017 | 535 | C++ | |||||
A cross-platform multimedia framework based on Qt and FFmpeg. 基于Qt和FFmpeg的跨平台高性能音视频播放框架. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk | ||||||||||
Mlt | 1,262 | 5 days ago | 4 | April 06, 2022 | 61 | lgpl-2.1 | C | |||
MLT Multimedia Framework | ||||||||||
Zep | 743 | 2 months ago | 13 | other | C++ | |||||
Zep - An embeddable editor, with optional support for using vim keystrokes. | ||||||||||
Cvui | 729 | 2 | 9 months ago | 2 | October 08, 2018 | 54 | mit | C++ | ||
A (very) simple UI lib built on top of OpenCV drawing primitives | ||||||||||
Qmplay2 | 618 | 11 hours ago | 114 | lgpl-3.0 | C++ | |||||
QMPlay2 is a video and audio player which can play most formats and codecs. |
Example code from the [OpenGL 4.0 Shading Language Cookbook][cookbook] ========================================================= This is the example programs from the [OpenGL 4.0 Shading Language Cookbook][cookbook], by David Wolff. The source code has been updated to use GLFW, and no longer requires Qt. Requirements ------------- To use these examples, you'll need the following: * The [GLM Mathematics Library][GLM]. * A recent version of the [GLFW][] library. Compiling the examples ---------------------- All recipes have been tested on Linux. I hope to have them working on Windows (using MinGW) soon. Your help is welcome! Fork [this project][ghcookbook] on github. 1. Install [GLFW][] by following the instructions on their [web site][GLFW]. 2. Install the latest version of [GLM][]. 3. Download the example code from [github][ghcookbook], or clone using git. 4. Edit the `Makefile` to point to your GLFW and GLM installations. 5. Compile by running `make`. Any problems, create an issue on [github][ghcookbook]. Changes from the book ------------------------ I've dropped Qt and moved to [GLFW][] in order to make the code more easily portable. I've also moved over to gnu make. Since the time of the book's writing, I have experienced problems with GLEW under a 4.x core profile. When doing some research it appears that there are some fundemental issues with GLEW and core profiles. Therefore, I've dropped the dependence on GLEW, and I'm using a pre-packaged header and loader that was created using [the OpenGL Loader Generator][GLLoadGen]. The code has been fully tested with OpenGL 4.3 and compiles under Linux with the latest NVIDIA drivers, and will soon (hopefully) be tested with MinGW on Windows. The major changes are listed below: * Dropped dependence on Qt. * Uses [GLFW][], [GLM][], and [GLLoadGen][](optional). * Dropped dependence on libnoise for Chapter 8 examples. Instead, uses the noise functions available in [GLM][] > 0.9.3. [GLM]: http://glm.g-truc.net [GLFW]: http://glfw.org [ghcookbook]: http://github.com/daw42/glslcookbook [cookbook]: http://www.packtpub.com/opengl-4-0-shading-language-cookbook/book [GLLoadGen]: https://bitbucket.org/alfonse/glloadgen/wiki/Home