Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Nxogre | 54 | 9 years ago | mit | C++ | ||||||
NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system. | ||||||||||
Source Sdk Bullet Physics | 14 | 2 years ago | 1 | mit | C++ | |||||
Bullet Physics Injection for Source SDK 2013 | ||||||||||
Starling Nape | 9 | 11 years ago | ActionScript | |||||||
Adobe Flash: provides an example of using the Nape physics engine and the Starling 2D game framework. | ||||||||||
The Pursuit Demo | 9 | 6 years ago | mit | GLSL | ||||||
3D racing with physics powered by Marmalade SDK and Bullet Physics | ||||||||||
Lime Tutorials | 7 | 9 years ago | Lua | |||||||
Lime Tutorials from http://lime.outlawgametools.com/tutorials-3/ but updated to work with the latest lime and corona SDK | ||||||||||
Boost Python Bullet | 6 | 9 years ago | 7 | mit | C++ | |||||
Thin boost based python wrapper for bullet physics sdk | ||||||||||
Selerio Arkit Basics | 5 | 4 years ago | lgpl-3.0 | Swift | ||||||
A sample app using the Selerio SDK for AR | ||||||||||
Draggin Framework | 5 | 6 years ago | mit | Lua | ||||||
A framework for use with the MOAI SDK. | ||||||||||
Constellation | 2 | 12 years ago | 1 | Lua | ||||||
A Corona SDK application that lets Corona developers scratch out coordinate sets for polygonal physics bodies | ||||||||||
Isaac3d | 2 | 8 years ago | 1 | C# | ||||||
A Google Cardboard app using Unity that visualises concepts in physics. |
This is a script that I created because I was getting excessively pissed off at the lack of decent coordinate mappers for images.
It's not perfect, but it's better than like 90% of options out there.
And hey, it's open source, so if you want to make it better, post a commit.
Here's how it works.
Throw an image in the directory, modify the script as needed to load the right image. (I have a sample image in there for demo purposes).
Run the script in Corona SDK Simulator, click within the image to set coordinates.
The white bounding box shows you where your image ends (helpful for transparent images)
After the second click, you'll start seeing lines show up to track your progress
Every time you click, a LUA table formatted list of coordinates is spit out to Corona SDK Terminal
Enjoy!
Features That Probably Need to Be Developed
Zoom in on image (for small hard to see images and fine boundaries)
Selectable/deletable coordinates
Support for images larger than the sim screen (maybe? Might be good for terrain mapping)
Eventually I will create a legitimate desktop version of the same concept with better features (such as one where you don't need to constantly modify the source to make it load the right image). But until then, it was driving me batshit insane trying to eyeball these coordinates in photoshop or using the horrible 15 year old mappers floating around the web.