|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|Filament||15,468||2||4||17 hours ago||93||September 20, 2022||105||apache-2.0||C++|
|Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2|
|3d Game Shaders For Beginners||13,825||5 months ago||15||bsd-3-clause||C++|
|🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.|
|Bgfx||12,795||8 days ago||1||July 11, 2022||281||bsd-2-clause||C++|
|Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.|
|Glfw||10,373||2||3 days ago||6||July 23, 2022||549||zlib||C|
|A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input|
|Renderdoc||7,223||a day ago||51||mit||C++|
|RenderDoc is a stand-alone graphics debugging tool.|
|Wgpu||7,056||16||176||a day ago||25||July 03, 2022||400||apache-2.0||Rust|
|Safe and portable GPU abstraction in Rust, implementing WebGPU API.|
|Gfx||5,242||665||74||a month ago||51||October 03, 2019||333||apache-2.0||Rust|
|[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.|
|Glm||5,016||64||2 years ago||2||March 24, 2015||n,ull||other||C++|
|OpenGL Mathematics (GLM)|
|Duckstation||4,670||5 days ago||102||gpl-3.0||C++|
|Fast PlayStation 1 emulator for x86-64/AArch32/AArch64|
|Mangohud||4,592||4 days ago||227||mit||C|
|A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb|
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On Linux both X11 and Wayland are supported.
GLFW is licensed under the zlib/libpng license.
You can download the latest stable release
as source or Windows binaries, or fetch the
latest branch from GitHub. Each
release starting with 3.0 also has a corresponding annotated
tag with source and binary archives.
The documentation is available online and is included in all source and binary archives. See the release notes for new features, caveats and deprecations in the latest release. For more details see the version history.
master branch is the stable integration branch and should always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in other branches until
they are stable enough to merge.
If you are new to GLFW, you may find the tutorial for GLFW 3 useful. If you have used GLFW 2 in the past, there is a transition guide for moving to the GLFW 3 API.
GLFW exists because of the contributions of many people around the world, whether by reporting bugs, providing community support, adding features, reviewing or testing code, debugging, proofreading docs, suggesting features or fixing bugs.
GLFW itself requires only the headers and libraries for your OS and window system. It does not need the headers for any context creation API (WGL, GLX, EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested.
There are pre-compiled Windows binaries available for all supported compilers.
See the compilation guide for more information about how to compile GLFW yourself.
See the documentation for tutorials, guides and the API reference.
See the contribution guide for more information.
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other Unix-like systems running the X Window System are supported even without a desktop environment or modern extensions, although some features require a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide in the documentation for more information.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the
The documentation is generated with Doxygen if CMake can find that tool.
Bugs are reported to our issue tracker. Please check the contribution guide for information on what to include when reporting a bug.
GLFW_PLATFORMinit hint for runtime platform selection (#1958)
GLFW_PLATFORM_NULLsymbols to specify the desired platform (#1958)
glfwGetPlatformfunction to query what platform was selected (#1655,#1958)
glfwPlatformSupportedfunction to query if a platform is supported (#1655,#1958)
glfwInitAllocatorfor setting a custom memory allocator (#544,#1628,#1947)
glfwInitVulkanLoaderfor using a non-default Vulkan loader (#1374,#1890)
GLFW_NOT_ALLOWED_CURSORcursor shapes (#427)
GLFW_MOUSE_PASSTHROUGHwindow hint for letting mouse input pass through the window (#1236,#1568)
GLFW_CURSOR_CAPTUREDcursor mode to confine the cursor to the window content area (#58)
GLFW_POSITION_Ywindow hints for initial position (#1603,#1747)
GLFW_ANY_POSITIONhint value for letting the window manager choose (#1603,#1747)
GLFW_PLATFORM_UNAVAILABLEerror for platform detection failures (#1958)
GLFW_FEATURE_UNAVAILABLEerror for platform limitations (#1692)
GLFW_FEATURE_UNIMPLEMENTEDerror for incomplete backends (#1692)
GLFW_WAYLAND_APP_IDwindow hint string for Wayland app_id selection (#2121,#2122)
GLFW_ANGLE_PLATFORM_TYPEinit hint and
GLFW_ANGLE_PLATFORM_TYPE_*values to select ANGLE backend (#1380)
GLFW_X11_XCB_VULKAN_SURFACEinit hint for selecting X11 Vulkan surface extension (#1793)
GLFW_NATIVE_INCLUDE_NONEfor disabling inclusion of native headers (#1348)
GLFW_BUILD_WIN32CMake option for enabling Win32 support (#1958)
GLFW_BUILD_COCOACMake option for enabling Cocoa support (#1958)
GLFW_BUILD_X11CMake option for enabling X11 support (#1958)
GLFW_LIBRARY_TYPECMake variable for overriding the library type (#279,#1307,#1497,#1574,#1928)
GLFW_PKG_CONFIG_LIBS_PRIVATECMake variables exposing pkg-config dependencies (#1307)
GLFW_DOUBLEBUFFERa read-only window attribute
GLFW_USE_WAYLANDCMake option to
GLFW_USE_OSMESACMake option enabling the Null platform (#1958)
GLFW_INVALID_VALUEdue to incompatible controllers sharing hardware ID (#1763)
glfwMakeContextCurrentwould access TLS slot before initialization
NULLduring disconnection (#2092)
GLFW_WIN32_KEYBOARD_MENUwindow hint for enabling access to the window menu
VK_USE_PLATFORM_WIN32_KHRcaused symbol redefinition (#1524)
GLFW_MAXIMIZEDdid not move or resize the window (#1499)
glfwGetKeyNamecould access out of bounds and return an invalid pointer
GLFW_SCALE_TO_MONITORhad no effect on systems older than Windows 10 version 1703 (#1511)
USE_MSVC_RUNTIME_LIBRARY_DLLhad no effect on CMake 3.15 or later (#1783,#1796)
glfwMaximizeWindowwould make a hidden window visible
GLFW_KEY_UNKNOWNand a different scancode than
glfwGetKeyScancodedid not match event scancode (#1993)
GLFW_KEY_UNKNOWNwhen using a CJK IME (#2050)
glfwSetWindowSizeused a bottom-left anchor point (#1553)
kIOMasterPortDefaultwas deprecated in macOS 12.0 (#1980)
kUTTypeURLwas deprecated in macOS 12.0 (#2003)
GLFW_MAXIMIZEDwas always true when
GLFW_DECORATEDin macOS fullscreen would abort application (#1886)
Frameworksbundle subdirectory (#2113,#2120)
glfwMaximizeWindowhad no effect on hidden windows
GLFW_FLOATINGon a hidden window caused invalid read
GLFW_FLOATINGon a hidden window could silently fail
glfwFocusWindowcould terminate on older WMs or without a WM
GLFW_KEY_UNKNOWNfor some layout combinations (#1598)
GLFW_FLOATINGcould leak memory
glfwWaitEvents*did not continue for joystick events
glfwPostEmptyEventcould be ignored due to race condition (#379,#1281,#1285,#2033)
GLFW_HAND_CURSORshape used the wrong image (#1432)
CLOCK_MONOTONICwas not correctly enabled
O_CLOEXECflag was not defined on FreeBSD
glfwPostEmptyEventsometimes had no effect (#1520,#1521)
glfwSetClipboardStringwould fail if set to result of
glfwSetWindowMonitordid not update windowed mode size
glfwRestoreWindowwould make a full screen window windowed
glfwRestoreWindowassumed it was always in windowed mode
glfwSetWindowSizewould resize a full screen window
glfwInitfailed it would close stdin
GLFW_DECORATEDhad no effect on server-side decorations
glfwTerminatewould segfault if any monitor had changed scale
glfwSetWindowAspectRatioreported an error instead of applying the specified ratio
GLFW_MAXIMIZEDwindow hint had no effect
glfwRestoreWindowhad no effect before first show
GLFW_DECORATEDwas ignored when showing a window with XDG decorations
glfwInitwould segfault (#1450)
CLOCK_MONOTONICwas not correctly tested for or enabled
GLFW_COCOA_RETINA_FRAMEBUFFERhad no effect on newer macOS versions (#1442)
GL_SILENCE_DEPRECATIONexternally caused a duplicate definition warning (#1840)
EGL_ANGLE_platform_angleextension (#1380) [EGL] Added loading of glvnd
libOpenGL.so.0where available for OpenGL
GLFW_DOUBLEBUFFERcontext attribute was ignored (#1843)
On glfw.org you can find the latest version of GLFW, as well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
forum, and the
#glfw IRC channel on
If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or porting it to your favorite platform, join us on the forum, GitHub or IRC.