This repository is set up to provide the ships and scripts used for each episode, and can be found in the various directories.
For this playthrough the following mods were installed using the Comprehensive Kerbal Archive Network (CKAN):
There are several visual enhancement mods used in the playthrough, but the above list should be sufficient to run the crafts in this repository.
This playthrough has a particular emphasis on the Kerbal Operating System (kOS), which allows players to script the behavior of their vessels like so:
PRINT "Launching the ship!". STAGE. WAIT 10. STAGE. WAIT 10. PRINT "...are we there yet?".
For more information about the KerboScript syntax, visit their documentation page.
All of the craft files and kOS scripts can be found in episode directories for this repository. To use them in your own game, locate your Kerbal Space Program root directory.
Craft files should be placed in either
./saves[YOURSAVEGAME]/Ships/SPH, based on whether you wish to load them in
the Vehicle Assembly Building or the Spaceplane Hanger, respectively.
kOS script files should be placed into
./Ships/Script, so that they can be
accessed on the Archive Volume inside kOS.
In later episodes, much of the mission logic has been handled using libraries
of shared utilities. To ensure that mission scripts are able to load these
libraries, the contents of the
library folder of this repository should also
be copied into
Many of the craft in the episodes have instructions automatically uploaded
boot.ks script in the library directory. Mission scripts can then
be directly uploaded to the vessel by naming them
Please note: many of the scripts here were valid with older versions of kOS and may include syntax that is no longer accurate.
If you have any questions about the project, please feel free to to submit an issue.