Passthroughmeasure

Use your Oculus Quest with Passthrough as a tape measure
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
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2 years ago2ShaderLab
Simple but powerful Unity shader that enables geometry masking for cutouts, UI, AR, and multiple camera VFX tricks.
Arfoundation_vfx40
3 years agomitShaderLab
AR Foundation setup for URP and VFX graph
Passthroughmeasure36
2 years ago1mitShaderLab
Use your Oculus Quest with Passthrough as a tape measure
Xrinteractiondemo32
4 years agoShaderLab
XR Interaction Toolkit examples for AR and VR.
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5 months ago2ShaderLab
Facetrackingdemo27
4 years agoShaderLab
Face Masks examples with usage of Face Tracking technology in Unity3d and Universal Rendering Pipeline selected as the default RP.
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a year agomitShaderLab
A game built in AR Foundation to demonstrate how to create an AR racing game with plane detection or LiDAR
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3 years ago1ShaderLab
Source code for the Enter The Matrix and Begind the Matrix Videos
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4 years agomitShaderLab
Simple implementation for "People Occlusion" features of ARKit3
Ss Artreasurehunt15
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✨SS-ARTreasureHunt - A Christmas themed Augmented Reality based Treasure - Hunt App built using Unity and AR Foundation 🚀🔥💥
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