Mirage Vvvv

A plugin for physically based rendering with DirectX 11 and VVVV.
Alternatives To Mirage Vvvv
Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
6 days ago1July 11, 2022281bsd-2-clauseC++
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
3 days ago33June 21, 2022117mitC++
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
16 hours ago12apache-2.0Batchfile
A modern cross-platform low-level graphics library and rendering framework
17 days ago14otherC++
Real-Time Rendering Framework
2 months ago4mitC++
:zap: 可编程渲染管线实现,帮助初学者学习渲染
7 months ago34gpl-3.0C++
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
6 months agomitC++
This repository is intended to be used as a code repository for learning DirectX 12.
20 hours ago7bsd-3-clauseC++
High-Performance Rendering Framework on Stream Architectures
Everyray Rendering Engine294
2 months ago7mitC++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
6 months ago1mitC++
Graphics API wrapper is written in C++ on top of Directx 12, Vulkan and Metal. Provides main features including ray tracing.
Alternatives To Mirage Vvvv
Select To Compare

Alternative Project Comparisons


Physically based rendering in vvvv


Mirage is a set of nodes and hlsl code designed for physically based rendering of non-traditional geometries, realtime or not.

There is no support for triangle based geometry right now and I personnaly have little need for it. If I did I would use a different (and far more effective) set of tools.

Mirage is targeted primarily at distance field based geometries or any other kind of abstract form that would need to be implemented in shader code. I'm trying to handle types of objects that would typically be difficult produce and render efficiently with currently available tools.


Much of this doesn't exist yet, but this is what we're aiming for...

  • BVH to accelerate ray traversal.
  • Realtime Physically Based Renderer
  • Physically Based Monte-Carlo Pathtracer
  • Unified Material Model
  • Support for Radiometric or Photometric input data (color, lights, etc...)
  • Easy to use HLSL library for creating objects, materials and overall consistent interaction within the pipeline.
  • Nodes for aiding in the management and control of scenes and rendering processes.
  • More to come...
Popular Directx Projects
Popular Rendering Projects
Popular Graphics Categories

Get A Weekly Email With Trending Projects For These Categories
No Spam. Unsubscribe easily at any time.
C Sharp
Real Time