Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Bgfx | 13,451 | 8 days ago | 6 | April 13, 2023 | 283 | bsd-2-clause | C++ | |||
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. | ||||||||||
Glfw | 11,162 | 1 | 5 | 15 hours ago | 6 | April 06, 2023 | 613 | zlib | C | |
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input | ||||||||||
Magnum | 4,500 | 2 days ago | 87 | other | C++ | |||||
Lightweight and modular C++11 graphics middleware for games and data visualization | ||||||||||
Lwjgl3 | 4,356 | 352 | 115 | 7 days ago | 16 | April 01, 2023 | 63 | bsd-3-clause | Java | |
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications. | ||||||||||
Silk.net | 3,088 | 31 | 2 days ago | 41 | April 09, 2023 | 50 | mit | C# | ||
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. | ||||||||||
Vulkan | 658 | 1 | 16 | 10 months ago | 1 | April 02, 2021 | 24 | mit | C | |
Vulkan API bindings for Go programming language | ||||||||||
Oreon Engine | 598 | 3 months ago | 5 | gpl-3.0 | Java | |||||
OpenGL/Vulkan Java 3D Engine | ||||||||||
Saba | 392 | 6 days ago | 14 | mit | C++ | |||||
OpenGL Viewer (OBJ PMD PMX) | ||||||||||
Flingengine | 305 | 10 months ago | 17 | mit | C++ | |||||
A Vulkan game engine with a focus on data oriented design | ||||||||||
Nimgl | 249 | 2 years ago | June 03, 2019 | 12 | mit | Nim | ||||
NimGL is a Nim library that offers bindings for popular libraries used in computer graphics |
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 6.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with frequent updates generated straight from the upstream sources.
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
We currently have the following maintainers:
In addition, the Silk.NET working group help drive larger user-facing changes providing key consultation from the perspective of dedicated users and professionals.
Prerequisites
dotnet tool install Nuke.GlobalTool --global
dotnet workload install android ios maccatalyst maui
to install them)C:\ProgramData\Android\android-sdk
.Instructions
nuke compile
.nuke pack
.There are more advanced build actions you can do too, such as FullBuild, Pack, FullPack, among others which you can view by doing nuke --plan
.
Note: Some .NET 6 workloads are only supported on Windows and macOS today.
Silk.NET uses and encourages Early Pull Requests. Please don't wait until you're done to open a PR!
git commit --allow-empty -m "start of [thing you're working on]"
The Silk.NET solution is very large. Learn about how you can combat this using our build process in CONTRIBUTING.md.
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Kai is accepting GitHub Sponsorships.
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.