Some experiments with Playgrounds in XCode 8.2 using the Swift programming language.
The Swift Programming Language Book
I have been working through all the examples in the book Apple Inc. “The Swift Programming Language.” iBooks. https://itunes.apple.com/au/book/swift-programming-language/id881256329?mt=11. Each .playground file in the project relates to a chapter from the Swift Programming Language book.
I have implemented this as a single XCode project that contains a playground file for each chapter of the language reference book. I'm finding it quite useful to have this project open when I am writing Swift code as I can use the project wide search functionality to lookup any Swift features or syntax that I am unsure about (so long as I can remember the words to look for)
Below is a list of each of the files within the project (this is also a list of the chapters of the book that I have worked through).
A Swift Tour contains the code from the "Swift Tour" chapter. It touches on most of the unusual features of the language and is easy to search through to find examples. It is a large file and does tend to give the swift interpreter a rather hard time.
Chapters from the Language guide. Each chapter goes into depth about its particular subject.
The Basics This chapter covers basic value types like Strings, Ints, Bools and floats. The notation for exponent values in float literals is interesting. Comments are covered (nested /* */ comment blocks). TypeAlias is covered as are tuples. Optionals are touched on and assertions are mentioned.
Basic Operators Arithmetic, remainder, increment, decrement, comparison, unary, ternary, range (closed and half-closed) and logical operators. There are examples of all of them.
Strings And Characters Some details about Unicode literals (multi-byte characters). The countElements() function for finding the length of a string. Concatenating strings, Comparing strings and Interpolating strings (not much on splitting or parsing strings).
- Collection Types
- Classes And Structures
- Automatic Reference Counting
- Optional Chaining
- Type Casting
- Nested Types
- Advanced Operators
Using Swift with Cocoa and Objective-C Book
There are six playground files that work through the code in the “Using Swift with Cocoa and Objective-C.” iBook. https://itunes.apple.com/au/book/using-swift-cocoa-objective/id888894773?mt=11. They are listed below. The example from this book didn't translate as well to the playgrounds as the previous book examples did.
- Basic Setup
- Interacting With Objective-C-
- Writing Classes With Objective C Behaviour
- Working With Cocoa Data Types
- Adopting Cocoa Design Patterns
- InteractingWith C
Swift Standard Library
The documentation for the Swift Standard Library can be found at the following link https://developer.apple.com/library/prerelease/ios/documentation/General/Reference/SwiftStandardLibraryReference/. There is a wealth of information contained in the standard library doc and it is nicely organised so that it is easy to experiment with in a playground environment. I have attempted to extend the examples somewhat to try and show off some of the other features of the standard library.
The Swift blog contains several articles detailing interesting information about the developing language.
- 2014-08-15 Value and Reference Types
- 2014-08-05 Boolean
- 2014-07-28 Interacting with C Pointers
- 2014-07-23 Access Control
Lots of great articles delving into the finer points of Cocoa programming. The recent articles on Swift are always interesting to go through
2014-08-08 Swift Literal Convertibles Shows how you can create types of your own that can be written as literals when you use them.
Here are some links to other projects around the web that I would also like to implement
Peter Norvig has some great posts that delve into various programming topics. Mostly they are in Python though so it would be interesting to implement them in Swift.
Erica Sandun Has a book out and also publishes a lot of information about Swift Playgrounds. In particular she is able to get impressive graphics, windows and user inputs to work, which is something that I haven't figured out yet.