Basic C++ gaming framework and library for Nintendo 3DS.
cpp3ds is essentially a barebones port of SFML with a parallel native 3ds emulator built on top of it. The goal is to completely abstract the developer from the hardware SDK and provide a nice object-oriented C++ framework for clean and easy coding. And the emulator is designed to provide a means of surface-level realtime debugging (with GDB or whatever you prefer).
Won't be stable and usable until v1.0
Will be released with v1.0 stable
For unit tests: