Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Voxel Cone Tracing | 489 | 6 years ago | 1 | mit | C++ | |||||
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. | ||||||||||
Voxelconetracinggi | 264 | a year ago | mit | C++ | ||||||
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. | ||||||||||
Mesh Voxelization | 96 | 3 years ago | mit | C# | ||||||
Mesh voxelization in Unity | ||||||||||
Iolite | 92 | 2 months ago | 5 | mit | C++ | |||||
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd. | ||||||||||
Voxel Engine | 50 | 2 months ago | mit | C# | ||||||
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry. | ||||||||||
Fast Voxel Traversal Algorithm | 42 | 2 years ago | 3 | mit | C++ | |||||
A C++ implementation of the fast voxel traversal algorithm. | ||||||||||
Balisong | 40 | 5 years ago | 1 | mit | Rust | |||||
Voxel renderer using raytracing, written in rust | ||||||||||
Zig_vulkan | 36 | a year ago | 75 | Zig | ||||||
Toying with vulkan and zig | ||||||||||
Nonpersistent_voxel_layer | 35 | 10 months ago | bsd-3-clause | C++ | ||||||
ROS drop in replacement to the voxel layer which does not persist readings through iterations when ray tracing or map maintenance is undesirable | ||||||||||
Xenodon | 27 | 3 years ago | 1 | C++ | ||||||
Volumetric Ray Tracer written in C++17 using Vulkan |