Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Tinygltf | 1,811 | 3 months ago | 1 | June 08, 2021 | 41 | mit | C++ | |||
Header only C++11 tiny glTF 2.0 library | ||||||||||
Niagara | 1,099 | 5 months ago | 2 | mit | C++ | |||||
A Vulkan renderer written from scratch on stream | ||||||||||
Yave | 446 | 5 months ago | 3 | mit | C++ | |||||
Yet Another Vulkan Engine | ||||||||||
Castor3d | 407 | 4 months ago | 25 | mit | C++ | |||||
Multi-OS 3D engine. | ||||||||||
Gl_vk_meshlet_cadscene | 303 | 3 months ago | 1 | apache-2.0 | C++ | |||||
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models. | ||||||||||
A Simple Triangle | 66 | a year ago | mit | C++ | ||||||
A Simple Triangle - A journey into cross platform OpenGL and Vulkan | ||||||||||
Rtx Mesh Shaders | 59 | 3 years ago | 3 | gpl-3.0 | C++ | |||||
Different mesh shading techniques using the NVIDIA RTX (Turing) technology. | ||||||||||
Organic Mesh Growth | 37 | 6 years ago | C++ | |||||||
A GPU implementation of a unified approach to grown structures, implemented with Vulkan | ||||||||||
Euclid | 28 | 2 years ago | C++ | |||||||
C++ Shape Analysis and Geometry Processing | ||||||||||
Jakar Engine | 18 | 6 years ago | 12 | mit | Rust | |||||
Formerly "Ori-Engine" is an hobby project of mine. Target is an Rust/Vulkan engine for games and visualization software. |