Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Openage | 12,100 | 18 hours ago | 210 | other | Python | |||||
Free (as in freedom) open source clone of the Age of Empires II engine :rocket: | ||||||||||
Bullet3 | 11,336 | 89 | 114 | 2 days ago | 226 | November 28, 2023 | 265 | other | C++ | |
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. | ||||||||||
Magnum | 4,567 | 14 hours ago | 86 | other | C++ | |||||
Lightweight and modular C++11 graphics middleware for games and data visualization | ||||||||||
Ultralight | 4,489 | 1 | 16 days ago | 1 | August 10, 2018 | 245 | CMake | |||
Lightweight, high-performance HTML renderer for game and app developers. | ||||||||||
Runtimecompiledcplusplus | 2,052 | a month ago | 9 | C++ | ||||||
Change C++ code at runtime | ||||||||||
Cimgui | 1,232 | 10 days ago | 11 | mit | Lua | |||||
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets | ||||||||||
Slate | 988 | 4 months ago | 38 | gpl-3.0 | C++ | |||||
Pixel Art Editor | ||||||||||
Player | 904 | 14 hours ago | 296 | gpl-3.0 | C++ | |||||
RPG Maker 2000/2003 and EasyRPG games interpreter | ||||||||||
Openblack | 793 | 3 days ago | 98 | gpl-3.0 | C++ | |||||
openblack is an open-source game engine that supports playing Black & White (2001). | ||||||||||
Obengine | 769 | 4 months ago | 123 | mit | C++ | |||||
2D Game Engine with Lua Scripting made on top of SFML ! |
Support development of Runtime Compiled C++ through Github Sponsors or our Patreon
Runtime-Compiled C++ (RCC++) is a way to reliably make major changes to your C++ code at runtime and see the results immediately. It's aimed at games development but could be useful in any industry where turnaround times are a bottleneck.
RCC++ is primarily designed to shorten iteration times in development - developers can build their project, run it, make changes during runtime and see the results almost immediately. If needed, shipping code can disable runtime compilation in a number of ways. RCC++ is not intended as a method to allow end users of a shipped binary to compile modifications, though with some work it can be used this way.
For Visual Studio the main project file is found in the Aurora directory. All dependencies should be normally present.
Linux requires the following dependencies installed for the SimpleTest project (use "sudo apt-get install NAME"):
For cmake, create a folder called build in the Aurora directory and run cmake from there followed by make: on Linux run "mkdir build && cd build && cmake .. && make" from Aurora dir.
Copyright (c) 2010-2020 Matthew Jack and Doug Binks
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
This notice may not be removed or altered from any source distribution.