Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Gpu Gems Book Source Code | 464 | 6 years ago | C++ | |||||||
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 | ||||||||||
Nabla | 423 | 3 months ago | 101 | apache-2.0 | C++ | |||||
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android | ||||||||||
Vqengine | 403 | 2 years ago | 34 | gpl-3.0 | C++ | |||||
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support | ||||||||||
Genshincelshaderurp | 389 | 4 months ago | mit | ShaderLab | ||||||
这是一个基于URP的开源仿原神卡通渲染项目 | ||||||||||
Directx12gameengine | 200 | 3 years ago | 5 | mit | C# | |||||
DirectX 12 .NET game engine | ||||||||||
Unity Ground Truth Ambient Occlusion | 155 | 5 years ago | 3 | HLSL | ||||||
A physically based screen space ambient occulsion post processing effect | ||||||||||
Zetaray | 127 | 3 months ago | 1 | mit | C++ | |||||
Real-time Direct3D 12 ray tracer | ||||||||||
Unityurp Animestylecelshader | 110 | a year ago | mit | HLSL | ||||||
A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline. | ||||||||||
Gpu Planetary Rendering | 110 | 2 years ago | 1 | apache-2.0 | C# | |||||
GPU atmosphertic scattering and planet generation in Unity 3D | ||||||||||
Particlemotionvector | 91 | 7 years ago | HLSL | |||||||
Shows how to support rendering motion vectors within the standard particle system of Unity. |