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A linear Entity Component System

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Pyro is a tiny, fast and documented Entity Component System. It provides a basic features set as:

  • Iterating over entities and components
  • Adding and removing entities
  • Tracks which handles are valid

The intention is to have a minimal set of features that can be built upon.

Implementation details

  • Iteration is always linear.
  • Different component combinations live in a separate storage
  • Removing entities does not create holes.
  • All operations are designed to be used in bulk.
  • Borrow rules are enforced at runtime.
  • Entity is using a wrapping generational index.


bench defense


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