Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Magictools | 12,484 | 3 months ago | 2 | mit | ||||||
:video_game: :pencil: A list of Game Development resources to make magic happen. | ||||||||||
Glslviewer | 4,324 | 4 months ago | 45 | bsd-3-clause | C++ | |||||
Console-based GLSL Sandbox for 2D/3D shaders | ||||||||||
Unityurpunlitscreenspacedecalshader | 926 | 2 years ago | 19 | mit | ShaderLab | |||||
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP | ||||||||||
Radialprogressbar | 617 | 5 years ago | 2 | mit | C# | |||||
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc! | ||||||||||
Texturepanner | 598 | 2 years ago | 2 | mit | C# | |||||
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures | ||||||||||
Diligentcore | 547 | 3 months ago | 5 | November 20, 2023 | 33 | apache-2.0 | C++ | |||
A modern cross-platform low-level graphics API | ||||||||||
Unitypcss | 494 | 5 years ago | 1 | mit | C# | |||||
Nvidia's PCSS soft shadow algorithm implemented in Unity | ||||||||||
Gpu Gems Book Source Code | 464 | 6 years ago | C++ | |||||||
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 | ||||||||||
Miniengineao | 420 | 7 years ago | 3 | mit | C# | |||||
SSAO image effect from Microsoft MiniEngine, ported to Unity. | ||||||||||
Verticaldissolve | 377 | 5 years ago | mit | C# | ||||||
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more. |