Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Citra | 9,372 | a day ago | 591 | gpl-2.0 | C++ | |||||
A Nintendo 3DS Emulator | ||||||||||
Gbarunner2 | 643 | 5 months ago | 147 | C | ||||||
A GBA hypervisor for DS. (like nintendont for gc on wii) | ||||||||||
Open_agb_firm | 614 | 4 days ago | 52 | gpl-3.0 | C | |||||
open_agb_firm is a bare metal app for running GBA homebrew/games using the 3DS builtin GBA hardware. | ||||||||||
Citra Nightly | 534 | a day ago | 1 | gpl-2.0 | C++ | |||||
THIS IS A STAGING REPO FOR OUR NIGHTLY RELEAES ONLY. For development see our main repo at https://github.com/citra-emu/citra | ||||||||||
Project Restoration | 513 | 2 years ago | 34 | gpl-2.0 | C++ | |||||
A Majora's Mask 3D patch that restores some mechanics from the original game to get the best of both worlds | ||||||||||
Citra Canary | 438 | a day ago | 1 | gpl-2.0 | C++ | |||||
THIS IS A STAGING REPO FOR OUR CANARY RELEASES ONLY. For development see our main repo at https://github.com/citra-emu/citra | ||||||||||
Fake 08 | 430 | 16 days ago | 48 | other | C++ | |||||
A Pico-8 player/emulator for console homebrew | ||||||||||
Citra Android | 362 | 2 years ago | 117 | gpl-2.0 | C++ | |||||
Wumiibo | 323 | 2 months ago | 16 | gpl-3.0 | C++ | |||||
Amiibo Emulation for 3ds | ||||||||||
Snes9x_3ds | 309 | 4 years ago | 43 | C++ | ||||||
SNES9x Port for 3DS / 2DS |
A 3D pong game for the Nintendo 3DS with software rendering. By AntonioND (Antonio Nio Daz)
www.skylyrac.net
This is just a 3D pong, inspired by my old Pong 3DS for Nintendo DS:
www.skylyrac.net/old-site/pong3ds.html
This was a test to see if I could manage to setup a correct perspective for stereoscopic 3D, but I decided to make a simple game out of it.
I haven't used hardware accelerated graphics because I couldn't manage to compile any shader assembler (except from Picasso, but it's a bit outdated). I originally made this 3D software engine for GBA, so there are still a few files from Tonc's library for GBA. Anyway, this game always runs at 60 FPS. :)
If anyone cares, the 3D engine can draw lines, triangles, quads, line strips, triangle strips and quad strips, all of them With alpha blending. Quads are drawn using a function used just for them to draw them faster, not by drawing two triangles. It supports directional lighting (up to 32 lights, limited to 2 because why more) and ambient lighting. It can sort polygons with painter's algorithm (no buffer-Z). It doesn't support textured polygons.
Oh, the 3D slider actually does something when you change its position. The engine renders each top screen in a separate core when working in 3D mode to make it run always at the same FPS.
Press Y to take a screenshot in PNG format (2 files in 3D mode, 1 in 2D mode) or SELECT to exit. Use the joystick to move the pad, and A to jump in the 2.5D room.
For now, in the main menu, press a button in the touchscreen to enter a game room. Pressing START in a room will return the game to the main menu.
Holding L and R at the same time will show the FPS and the CPU usage.
This game is licensed under the GPL Version 3.
Music (http://modarchive.org/):
Pong 3DS. Just a pong for the Nintendo 3DS. Copyright (C) 2015 Antonio Nio Daz
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.